Tuesday, April 20, 2010

Saturday, April 17, 2010

A Screen shot of the classroom and objects in Maya

Friday, April 16, 2010

Notes from the Visit

After a visit to Duke University today, where I met with Holton Thompson, a few issues have been addressed in the process of importing a file from Maya to Virtools. The following issues were discussed:

Exporting to virtools process (drag select, Edit/delete by type/history, Modify/freeze transformation, center pivot, settings & preferences/plug-in manager/turn on maya to virtools, unit multiplier should read .1)

Adding lighting in Maya (Create, lighting, directional, duplicate [ctl + d])

Importing to Virtools (resources/import file)

Triangulating in Maya (Select object, Mesh/Triangulate)

Textures in Virtools to reattach texture (right click, texture setup/replace slot)

Saving documents, Maya saves as .nmo (geometry), Virtools saves as .cmo (programming)

In the DiVE, you can set start position in Virtools, along with physicalization, wall and floor barriers, and walk navigation. Scale can be set in different documents so a user can open to different scales (i.e. tall adult, adult, child, very small child, etc).

Scale in Virtools (level manager/3D object/ select children/lock/ to the centerpoint) NEVER USE SCALE TO OBJECT.

Texture images in Maya (1056 x 1056 max) (512 x 512 optimal)

Preliminary Viewing in the DiVE




It is amazing how the space transforms from these flat unfocused images into a realistic environment when you put on the stereo glasses. You have to be in the space to get the full effect. These image are meant to show process.

Preliminary Viewing in the DiVE





After searching the internet for proposed processes in exporting a SketchUp file into Maya, it was found that the best option is exporting the SketchUp file as a .fbx. This process enables materials to be exported as well and arranged elements in Maya in the original componens created in SketchUp.

Tuesday, April 6, 2010

Process Image

Process image from importing several .dwg files into Maya to create the basic classroom to be viewed in the immersive virtual environment.